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  1. #11
    Clan Member flrnprdmn's Avatar
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    Re: New project: Giant farm

    The basic part of the wheat farm is done now.
    Screens:

    The walls will be changed into wooden planks, and the stone part between the water (--> picture below) into grass/dirt.


    And this is the plan which has to be realised.


    Quote Originally Posted by iainj
    not atall, requires pistons and shiz, i'll show you at some point if you want
    Maybe I'll use it, but this will require loads of pistons and redstone (because the canes part will be as big as the wheat part) which I haven't got. If I use it, it will be a hard task to realise this...


  2. #12
    Owner Jackster21's Avatar
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    Re: New project: Giant farm

    remind me when im online and ill do the road :D
    Jackster21 - Slap Gaming Owner


  3. #13
    Clan Member flrnprdmn's Avatar
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    Re: New project: Giant farm

    The Wheat part is almost done!
    I've built the house around it; now the farming part itself and the "receiving" part is missing.
    Jack, can you please change the farming part into grass and the walls of it into wooden planks? Can you please change my farm area/region in a "no mob spawn region" like the maze is? This would be very very helpful. :)
    Sreens from the house:



  4. #14
    Clan Member flrnprdmn's Avatar
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    Re: New project: Giant farm

    So!
    hbmann and me finished the wheat and canes part.
    The new plan for the farm area:

    I'll do the other parts first, then the roads will be needed. :D


  5. #15
    Clan Member iainj's Avatar
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    Learning to dislike children at an early age saves a lot of expense and aggravation later in life.

  6. #16
    Clan Member flrnprdmn's Avatar
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    Re: New project: Giant farm

    The roads are built now, and I don't need them worldguarded.
    The farm is nearly finished; only some bits are on hbmann's and my to-do-list.
    Here's a picture which shows the current progress:

    The mod I've used to get this map (from the picture above) is Rei's Minimap v_2.3. If you want to download it, do it here: http://www.minecraftforum.net/topic/...s-minimap-v23/ You will need ModLoader.


  7. #17
    Clan Member flrnprdmn's Avatar
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    Re: New project: Giant farm

    The farm is now finished. But there are still some "basic" modifications to do; and I need your help for this, Jack.
    The farm will be public, so everyone should be able to put canes/wheat seeds/melon seeds/with the 1.9 update pumpkin seeds on the allocated places for each of those groups. Can you or a mod please define public regions? The places are marked with signs. But, please only the farm grounds! Noone should be able to grief all the hard work which hbmann and I did.
    Next thing: mobs.
    As you did it with iainJ's maze and the spawn castle, mobs don't spawn there. This would be useful for the farm too, because all kinds of mobs are destroying the whole farmable grounds. Please put a fence around the farm, so no mob is able to enter the farm area.

    Last thing: animal farm.
    Duskie stroke me on the idea to build an animal farm, because with the 1.9 update, mobs aren't spawnable anymore.
    I want to extend the farm area then, because I'll build farm areas for:
    chickens
    cows
    sheep
    pigs

    Below, I'll attach a picture to show you which area I would like to use for the animal farm.
    The needed surface level of this area will be LEVEL 68.

    Can you do those favours for me, Jack? :)


  8. #18
    Owner Jackster21's Avatar
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    Re: New project: Giant farm

    No.


    =D
    Jackster21 - Slap Gaming Owner


  9. #19
    Clan Member flrnprdmn's Avatar
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    Re: New project: Giant farm

    Ohhh c'mon Jack... :D


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