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    Minecraft VIP nirosu's Avatar
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    'Pvp' based contests and minigames

    Please see summary at the 2nd comment :

    My suggestion to add special, and probably exclusive, minigame contest(s), for 1.7:

    - Fishing contest : players be moved into a small beach, with 1-3 fishing rods, and a bit of food. The goal is to get to a certain number of points (or have the most when the time ends), points are based on what fish you get, you need to get the most fish, also, Junk would decrease your score, and some treasure raise it. also, in the middle of the island/beach, there will be a enchanting table(or more, with variety of lvl), which could be used for enchanting the rods with exp from fishing. if it'll be time based, the winner will get a reward based on points (some fish, rod, or keeping the treasure or something), and if it'll be on set score, the reward is based on number of participants and the difference between the scores.

    - Flower Arrangement Game - This one is a bit more filled with action, each player gets a place where there are 4-6 flower pots(depending on how difficult it will be in the end, each extra one adds much difficulty), and also basic leather armor (colored if possible), each player must fill the flower pots with different flowers from 4-7(again, up to you) in a certain order in order to win, the order is set by the system(maybe different for each player), but in order to get the flowers, you must clear a small challenge, and you can only get one flower of 1 type, no duplicates, the challenges include: a jump quest, traveling to an island, a small maze, or even pvp enabled hill, where players can fight for a flower that restocks once every minute. after the 2nd try guessing the "flower code", a hint will appear above your flower pots, which gives you the exact position of one flower. If you get the code wrong, the flower pots will reset, of course. Awards could be included, but aren't needed for this, it could be fun doing this in groups of 4-8 people, but might be possible with up to 15.

    - Castle siege (pvp mode parhaps) - basicly, it's like ctf, but in stead of a flag, you must take tnt from the center to one of your castle's cannons, each time a team does it, the enemy team will loose a cannon(BOOM >:D), the winning team is the one that still has cannon(s).

    - Attack of Titans - Players will scatter and search for supplies in a dark forest (of course having equips already made, because of the mobs), the supplies can contain ores, swords, enchanted books, xp bottles, iron, and an anvil will be hidden as well, once a player gets enough materials, for his opinion, he can use lunch a firework, which on use, will teleport him to a room where he can craft or enchant weapons, and armor, the player will stay there until 5 minutes have passed from the start of the match, which means player will get notices reminding them they should use the firework before the time is up. After the 5 minutes have passed, all players will be teleported into a field, having giants(huge zombies) start appearing (5 giants, in a delay of 20 sec between each one's spawn), the players who have survived(if you die while in the forest, you are out) will then fight against the mighty "titans", the player who lands the last hit on a titan will receive 100$ in game cash, and during the titan fight, mobs could also spawn but having no bounty, the player or team who survived will win the match.

    - Mage pvp - A pvp with a small twist, you have no sword, it's a fight between 2 great mage teams, could be a nice ctf with a twist.
    Pyro mage- begins with a stick with sharpness I, a book with fire aspect I(Tome of Flame), throws fire charges as projectiles.
    Ice mage - has a stick with knockback I sharpness I, a splash potion of slowness I(short), Throws snowballs as projectiles.
    Snowballs and fire charges will deal same damage, and will also have a cool down between each throw.

    - Skelly Vs. Zombie - team pvp, with one team having skelleton heads and the other zombie, and each team has 2 horses, mutated, for the use of a player, once a horse dies, it'll take 20 sec for it to respawn in it's place :P (could be ctf or w/e the normal pvp is)

    Well, these are my suggestions, they might seem hard to do, but it might be fun to try and make them, or these could be base or inspirations for other minigames we should have :)
    Last edited by nirosu; 12-09-2013 at 08:10 PM.

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