-
Minecraft VIP
Maps!
Just want to say that this was nirosu's idea and I did some digging and found his original post
1.7 Itemframes and maps Heya.
I believe maps should be allowed on item frames due to 1.7, as said by mojang :
- Put them in an item frame and hang them on your wall. They’re extra big!
- Lots of new colours for lots of blocks!
- Now with less lag!
Due to these, I believe we should either allow maps, or #BlameMojang for lying bout it's lag-span(if it still too laggy)
(maps no longer show players in frames, that decreases lag too)
-
Minecraft VIP
Rarely do I ever beleive the -Lag Free Now!- posts by any game because it's usually never fixed. I also don't find a big use for maps because our website has a live one! O MY :o. That causes zero lag and is pretty much better
-
Minecraft VIP
Originally Posted by
Swiftblade
. I also don't find a big use for maps because our website has a live one! O MY :o. That causes zero lag and is pretty much better
Yes the server has an AMAZING live map and I use it a lot but what I'm asking is that if we could put them back into item frames because they now look SO cool! Think of this post from a builders point of view
Last edited by crazyredhead27; 17-12-2013 at 09:56 PM.
Reason: Stuffs
-
Minecraft Admin
technically the livemap will cause lag as it's an extra plugin to the server, and every plugin slows the server down somewhat, or at least i think.
Honkin_pigs - Slap Gaming Minecraft Admin
-
Plugin Developer
Decided to just test this:
I put 231 maps on a wall. Before 1.7 this would cause tps to go down to about 1 tick per second on my server, now it was still at a steady 20. My fps however did go down to 15...
Anyways, we might re-enable item frame maps soon. I'll inform stoux/jack about this and let them decide.
naithantu - Slap Gaming Minecraft Plugin Developer
-
Post Thanks / Like - 1 Likes, 0 Dislikes
-
Forum Admin
Originally Posted by
honkin_pigs
technically the livemap will cause lag as it's an extra plugin to the server, and every plugin slows the server down somewhat, or at least i think.
Yes, and no. Minecraft works with a game loop (=ticks). What this means is that everything that has to do with the worlds runs on 1 thread. Every tick the server has to update the whole world, block placement, removal, loading chunks, lava & waterflow, locations of mobs/players etc and execute code called in bukkit plugins. You get server sided lag whenever: 'time needed to execute code for an arbitrary tick' > 'time reserved for that tick =1/20 second'.
Back to dynmap, dynmap is coded so that major parts of it run on another thread, reducing the effect on the game loop. The maps implemented in Minecraft, do run on the same thread as the game loop, and could potentially cause lag.
Back on topic, I hope that maps no longer create the massive amount of lag as they used to. You'll have to ask naith/stoux, they could potentially re-allow them.
Last edited by Telluur; 19-12-2013 at 12:37 AM.
-
Post Thanks / Like - 3 Likes, 0 Dislikes
-
Minecraft VIP
So um anything gunna happen with this post?
Last edited by crazyredhead27; 24-12-2013 at 09:50 AM.
Reason: Nothing...
-
Minecraft Admin
Plugin Dev
Memer
Memes
Howmany things can I add here?
Top kek
Quite a few actually.
Originally Posted by
crazyredhead27
So um anything gunna happen with this post???
Not anymore since you've used more than 1 questionmark, while there is absolutely no reason for that
Meanwhile: Patience is key
-
Post Thanks / Like - 1 Likes, 0 Dislikes
-
Minecraft VIP
Originally Posted by
Stoux2
Not anymore since you've used more than 1 questionmark, while there is absolutely no reason for that
Meanwhile: Patience is key
Those question marks, get you every time
-
Minecraft VIP
That's funny I only see one. Should have gone to specsavers
Last edited by crazyredhead27; 24-12-2013 at 11:55 AM.