View Full Version : Bug (WillNotFix): Hostile monster spawn rate
Yannis_Ofzo
06-09-2013, 09:48 PM
Earlier today I made a Dark room mob spawner for the drops, now once in a while I get a mob to fall, using the guide I followe I made the exact same room in my SSP and it rained mobs, so it's not as if my design is wrong. might be bukkit related, I hope it's fixable anyway >.<
If you want to see for yourself
x 2788.5
y 200
z -85.5
Old survival world
lordgandalf
07-09-2013, 10:16 AM
hostile mobs spawn less than in ssp thats true thats why if you want drops you gotta get a spawner
honkin_pigs
07-09-2013, 10:40 AM
Earlier today I made a Dark room mob spawner for the drops, now once in a while I get a mob to fall, using the guide I followe I made the exact same room in my SSP and it rained mobs, so it's not as if my design is wrong. might be bukkit related, I hope it's fixable anyway >.<
If you want to see for yourself
x 2788.5
y 200
z -85.5
Old survival world
How come your building a dark room spawner anyway? you have so many actual spawners :P
Yannis_Ofzo
07-09-2013, 05:14 PM
How come your building a dark room spawner anyway? you have so many actual spawners :P
Gunpowder.
Stoux
09-09-2013, 07:57 PM
If this is indeed a bug, it is a bukkit bug. Nothing we can do about it.
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