View Full Version : Suggestion (Rejected): WorldGuard Addition
MaNgAkA_fReAk
09-06-2014, 04:58 PM
I would like a feature added to make it possible for certain mobs' spawn abilities to be disabled within a worldguard. It has come to my attention that it is currently impossible to prevent certain mobs from spawning in a WG, and it has become the focus of an issue that currently cannot be solved with a modreq. I feel that this sort of feature is the only helpful solution to my problem, and it could easily solve other problems in the future.
lordgandalf
09-06-2014, 05:06 PM
Its possible in wg but its something thats not being enabled on wgs as far as i know asked about it for my wg and it was denied
Jace_Keltner_GDR
09-06-2014, 05:48 PM
Remember it's survival so just survive harder
Stoux
12-06-2014, 06:16 PM
Possible, but not going to happen as it ruins survival if you can turn certain/any mobs 'off'.
MaNgAkA_fReAk
06-08-2014, 01:48 AM
Would it be possible for the creative world? Then it wouldn't be ruining any aspects that I can see.
Jace_Keltner_GDR
06-08-2014, 03:59 AM
Would it be possible for the creative world? Then it wouldn't be ruining any aspects that I can see.
Mobs don't even spawn in the creative world already...
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