It'd be the same with a lot of minigames imo, ive played a good few hours of it and didnt really get too bored
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i don't really think you'll ever get bored of a mini game as long as it changes.
For example, adding new maps, adding new obstacles, adding classes would all make the mini games way more fun.
Ex.
Normal Dragon Escape - Survive the longest while running from dragon...-_-
Upgraded Dragon Escape - Survive the longest using different classes, avoiding traps and obstacles, and most importantly running from the dragon...:D
I like the One In the Chamber idea, and would play if it was implemented.
so far the one in the chamber suggestion seems the most supported, the tf2 one also has a lot of support but i know it uses command blocks, so idk if that's too possible or not, replacating the command blocks without the actuall comand blocks.
Might add One in the Chamber, as for the rest rejected (for now). Need to finish the other mini games first.
yup at the time this was suggested i had no idea how many minigames were in work, to my knowledge sonic was all we had, more than content with whats currently being worked on