yup and we could make it so they don't protect the above ground area easily enough, unless they're building there too?
yup and we could make it so they don't protect the above ground area easily enough, unless they're building there too?
Honkin_pigs - Slap Gaming Minecraft Admin
So basically, it would be "build first, WG after"?
VIP "Rainbow" Sparkleunidog
~ Former server Admin and Moderator ~
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I think this is a thing that should be assessed case by case.
No wgs below y=30 is a decent rule of thumb, but it makes a lot more sense for plots in town than for areas of the wild. They can also be extended or added to as needed.
Thread Revive!
Anyone against this? Otherwise => Let's accept it.
Stoux - Hmm... That's a 10!
I think like others said you have to actually have a build in progress under ground and if you needed the space to go down it should be protected. Also I don't think ATM anyone should be mining in caves that are not in the RW because the RW was created for that reason if I'm correct.
If the issue here is Mining, perhaps we need a better way to show the new players the Resource World and what it does, and I do believe in Build first wg later in this case, not like some guy is gonna mine just next to you and the area you build and grieff it, that can be dealt with.
Regarding the "wg'd places all around the undergroundworld", a person should not get only a wg below 30, but also above it, monitoring the wgs would be a pain I believe, so a fee might be a good idea to make players think whether they really need it, however, as I mentioned, at places like deep oceans, there's not much ground above, and perhaps the fee there should be denied.
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Nirosu
Same as Honkin there shouldn't be a problem with the wgs interfering with mining and such because we do have the resource world to get stuff.
Second thread revive, please can we pass this already? has had nothing but support and nothing has happened ;o
Honkin_pigs - Slap Gaming Minecraft Admin